![]() The Brutal Fervour Ascendancy Skill no longer grants Maximum Life Leech Rate. It now fills a different role to its previous one and acts as a way for you to avoid some of the downsides of the Vaal Pact Keystone The keystone is still powerful, but now really benefits from investment in leech.Ītziri's Acuity has been changed to instead grant Vaal Pact if you've performed a critical strike recently, giving it a slightly different use when compared with the Vaal Pact keystone. This was one of the most heavily-requested nerfs in the history of Path of Exile. Vaal Pact has been changed to no longer grant instant leech, but instead doubles your character's leech rate and maximum leech rate. Of course, there are plenty of buffs in 3.1.0 as well, but we'll leave those as pleasant surprises in tomorrow's full patch notes.īeing able to leech instantly meant that many threats were completely mitigated by high-damage fast-hitting characters with minimal leech investment. In today's manifesto, we have highlighted and explained most of the significant nerfs in 3.1.0. Unfortunately, patch notes are not the best way to communicate these nerfs, because their format and information density makes it hard to include sufficient explanation. All that extra xp required is way too much.Īs developers, we're not afraid to nerf game elements that are too powerful and are harming Path of Exile.At least some devs are not afraid to put stick where needed. While I understand that the 'grind to 100' is obviously that, a grind. Don't ruin the grind to 100 experience for everyone else in the process. If you want to nerf or redesign how something works, start with the sextants and their powerscale then work your way down. This makes the already overwhelming task of hitting 100 for the casual/normal player a near impossibility at this point, all because those who've min-maxed the game to the nth degree say it was 'too easy'. In 3.1.0, this takes the form of small additional experience penalties at levels 95-99 that have the following effect: We're going to be careful though, and just adjust it a bit at a time. We receive overwhelming feedback (including from top racers) that this process should be made longer. The handful of people that were complaining of this being 'too easy' to reach, where the no-life twitch streamers whos JOB it is to play this game!Įxperience changes for high-level charactersĮach league, the race to 100 is over more quickly than the previous one, as players become more efficient and the experience available gets larger. I think the one thing I cannot - under any circumstances - agree with was the XP required to level from 95 to 100. But I do understand why it was nerfed though. I think one reason why dark part was used often was because of the AOE effectiveness, and that being after AOE nerfs. GGG has made a move that resembles Blizzard's, heavy handed knee-jerk nerfs that have massive consequences that rarely see fixes later on. Many items are simply - less than, and need either a redesign or a buff in some form to bring them up a little bit. I think many of the uniques in PoE are quite underwhelming and need a buff in some form. While that definitely is a game changer I don't think that simply nerfing it is enough, bring other things up to the next level - don't nerf it to mediocrity.Ītziri's Acuity was one if not the only chase item that Atziri dropped, now it's been nerfed to a point where it might not be nearly as useful. Although admittedly QoTF was meta by all means with it's unrivaled speed. I like ideas like Queen of the Forest that take something and give it another angle to get something totally different (evasion to give speed). I think many of the item nerfs like Atziri's Acuity and Phoenix Shield + Queen of the Forest might be a bit much. I think nerfing somethings like Vaal Pact weren't a bad idea (but we might see the ramifications/consequences of this nerf later).
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